Forza Horizon 5 players are getting No Audio Issue while playing the game. The game has a little glitch, which you will have to fix before you can fully enjoy it. Forza Horizon 5 is a gorgeous, open-world racing game with plenty of content for car lovers to enjoy. People are already calling it a massive hit of the year.
It has a large selection of cars and drivers, a robust campaign, and a variety of different races to choose from. However, it's important to note that Still, there are a lot of bugs and issues in the game. It has been reported that there are some gamers who have found no audio issue or, let us say sound glitch in the Forza Horizon 5. There are some workaround available which seems to help those who might be encountering this bug. Yeah, it's it's a big answer to that question, I guess, but one that I naturally understand having, you know, I joined Playground Games about eight years ago now.
And you know, back then I had no idea how any of it worked either. So you know, without going into too many boring details, which even I find boring when I speak to a lot of the physics people on our team. But you know, we probably have 20 to 30 different parts all doing completely different things at once, when we have a car playing in the game. And that makes it really both a hard thing to do the sound for even if it was just one car. But when you have 500 cars and a game like Horizon, it's like, well, how do we…. Both how do we make every single car sound different?
But how do we somehow like keep that kind of uniform across the board because my brain would just explode if we were if we were doing everything differently for every single car that we had to work on. But I think once you start to whittle it down to the 10 or 20 kind of top items, then you can sort of simplify it and it's slightly easier to get your head around. What does feel different is the game's story campaign, which better weaves a throughline into the freeform driving gameplay. Every time the player levels up, they'll unlock a new Horizon Story, which acts as a little story thread. The basic idea is that players control a superstar driver who comes to Mexico to help set up a sort of racing utopia.
They start by establishing different outposts around the map, which bring different styles of racing to the world (off-roading, street racing, and more). The story beats that follow are short, sweet little missions that have the most fun with the driving formula. Forza Horizon 5 is a deep and nuanced car nirvana for revheads and auto geeks to endlessly collect, tinker, and experiment. It's also an extremely accessible buffet of racing spectacle open to everyone, from Deluxe Edition diehards to Game Pass nomads – no matter their driving skill or mechanical knowledge.
It's an occasionally goofy but always earnest Valentine to Mexico's world-famous culture, and a romantic ode to the magic of road-tripping through postcard-perfect vacation vistas. It's a long haul, MMO-inspired racer that's exploding with more races, activities, and event types than can comfortably fit on some parts of the map – and yet it still always feels relaxed rather than daunting. It never locks you into something you don't want to do and steadily rewards you for however you choose to play it. It looks beautiful, it sounds magnificent, and it is glorious to play. Above all, however, it is the result of a racing studio at the peak of its craft and the best open-world racing game I've ever played.
As you advance through the single player mode, you can unlock expansions to the original Horizon Mexico site, and in an interesting move, you can choose how you want to expand the festival. You'll want to spend your upgrade tokens at Horizon Baja, while if you like road racing, Horizon Apex is the destination for you. But you don't have to focus down on specifics and unlocking each sees multiple outposts bring with it a host of events; your world map will soon look like an Assassins Creed collectible guide. However, with a little light filtering, it's possible to concentrate on what you want to do, be that Showcase Events or just pootling around finding the bonus boards. One of the most important features in racing games is the sounds that each of the cars creates.
Whether it's the deep and throaty exhaust note of a Mercedes-Benz SLS AMG GT3, or a high-revving scream of a Lamborghini Aventador, automotive enthusiasts enjoy hearing their cars. Forza's YouTube channel recently uploaded a video of a few cars from Forza Horizon 5 and the exhaust notes that they produce in-game. The cars include a Toyota Supra Mk4, Morgan 3-Wheeler, Jaguar XJ220, Ford GT , Subaru BRZ, Chevrolet Camaro ZL1, Ferrari F355 and an Aluminum Craft Class 10.
You can click play up above to hear them all for yourself. If you'd like to pre-order Forza Horizon 5, click the button below to shop on the Xbox website. It should be mentioned that it will be coming to Xbox Game Pass. Livestream, Playground Games delve deep into one of the community's most eagerly anticipated features for the upcoming open-world racing game - engine sounds and car audio. A new Forza Horizon game always comes with at least a handful of new features and improvements over its predecessor, but Forza Horizon 5 delivers even greater amounts of content to players.
The extra year of development Forza Horizon 5 got over previous entries in the series clearly helped things along because there is a lot about which to talk. Not only has Playground Games baked in significantly more content into Forza Horizon 5's base game, but it's also given the community a way to add essentially infinite new events and races to Forza Horizon 5 over time. FH5's online features have seen significant improvements to more completely connect players all around the world. Competitive online races are still available, but there's now a more casual, relaxed, PvE mode in the form of Horizon Tour. It's a set of events of three races, with two interludes in-between where you drive to the next destination. But with having only to fight the AI, it's a much laid-back online experience, perfect for those who want to race with friends or some random players, but don't want to go all sweaty about it.
The handling tweaks are deceptively extensive, with more authentic ABS braking, a snappier steering sensation, and suspension improvements that have resulted in a more convincing feel off-road. The radically revamped audio is superb, and the amount of cars that now sound blatantly different to each other has exploded. I especially love hearing the changes my performance parts are making to my car's sound in real-time – nerdy behaviour which is encouraged by the ability to rev the engine during upgrade work. Forza Horizon 5 is akin to a "car-lovers sandbox," and lets you play however you want. While there is a story and full-blown campaign with the Horizon Adventure, Expeditions, and smaller Horizon Stories, it's still up to players how they progress and what path they take.
All in all, the focus of Forza Horizon 5 is the vast arsenal of cars, the wide variety of races and events, the sheer level of creative freedom available, and the deeply integrated online multiplayer gameplay. Fraser thanks for being here, I have a number of things I want to ask you about. Especially because I haven't looked at a Forza game from the inside and a long, long time. But the first thing I wanted to ask you is for I know a lot of our listeners are linear sound designers or game sound designers. But I don't think many will have actually worked on a racing game that has the level of detail that a game like Forza has. So I am curious if you could just give kind of a quick overview of how the sound system for the vehicles works, and how it uses data fed to it by the physics of the cars to change things.
And I know that's a huge conversation, but give us kind of the summary of what's going on under the hood so to speak. I was expecting nothing from this and came away absolutely thrilled to see the significant update the audio system is getting. Very very interesting to see they are now going to be using Granular Synthesis for 100% of the car list and how long it's taken to build up the library.
In addition to this, it explains why the few cars in FH4 and FM7 that use the GS system, for the most part I must add not all, sound so far and away better. They were clearly testing the system with the additions done to the Audi V10+, new Porsche Cayman and the M4 GTS to pick some direct example. This bodes very well indeed, I hope the audio improvements filter down to more of the city cars and "normal" cars and older smaller cars like the British icons we got as to me that is just as important. Then with regards to sound variation using RTX methods which is awesome along with the different upgrade parts changing the sound of the engine/exhaust note, praise the sun, a long time coming towards authenticity and fun. A rethink in how the career mode unfolds has seen Playground add a new points system that allows you to take charge of what event hubs and special races you want to prioritise unlocking.
These points, or "Accolades," are awarded for achieving major and minor feats, and essentially function as a dramatically expanded version of the Brick Challenges in Forza Horizon 4's LEGO expansion. What this has allowed Playground to do is add a handful of additional curated drives to Horizon 5, which it's dubbed Expeditions. One has you racing through trees as lightning strikes the ground ahead, while another has you racing up and back down the rumbling volcano as jets of steam break through the ground around you. Playground Games has delivered their latest masterpiece with Forza Horizon 5, which features the series' most diverse map and largest car list yet. Forza Horizon 5 somehow fulfills its ambitious promises to be the best open-world racer right now, and one of the best racing games in general. The Forza crew recently uploaded a video to its YouTube channel documenting exactly how it captures the ultra-realistic-sounding car audio for its upcoming open-world Horizon 5 video game.
How it works is, developers bring each subject car to a wide-open closed course such as an airfield or race track, then strap a bunch of microphones to the exterior and interior. There are several by the exhaust pipes and some in the cabin, there to capture the car's sounds from different perspectives. This makes sense, since what you're hearing from the driver's seat will differ from what you're hearing from the outside of the car. Well, it's great, but I'm a little biased, because I love everything Forza. I was telling a friend recently, I feel like with every Horizon iteration, they've incrementally just upped it a little more, a little more, a little more and just gotten a little bit better.
And this one, they want a little more than a little more. And they finally gotten it to the level where it's just like a an amazing game. And it's getting universal acclaim from critics and fans, which is totally deserved. Even if you're not normally into racing games, it is pretty incredible. If you're unfamiliar, the Forza Horizon series is an open-world offshoot of Microsoft's more serious and circuit-based Forza Motorsport franchise of racing games.
You're just one of the many Horizon superstar drivers that arrived, and it's your job to show it, by any way you like, by earning accolades. These mini-achievements will give you points for whatever kind of interaction you do in the game. There are loads of examples in that first video of how Playground's new audio tech will transform the sounds of Horizon's many cars, so I recommend you listen through them all. Also, play close attention to how a car's surroundings affect the noise it makes.
FH5 is using raytracing in an audio context as well as a visual one, something you can hear in the echo of an AMG Project One as it spears alongside a canyon wall. So much attention in this medium is lavished on the visual side of things, so it's refreshing to hear what can be accomplished when developers apply that same attention and ingenuity to audio. I don't know about you, but I just became a hell of a lot more excited for Forza Horizon 5. So there's a few things — they can sound a little bit like they're in a garage, and not really out on track. And they can also kind of sound a little bit wrong when you don't get the engine rotations matching up correctly.
And the benefit of granular is that it runs at 90 frames per second, which obviously clocks faster than our game actually runs. On a B-class event, Toyota Supras, Nissan Skylines, and Mini Coopers overtook my F-150 Raptor during straights after corners. When my offroad-built truck had to slow down to take the corners, the AI drivers in 90s sports cars had no issue taking a turn without braking. Frustrated, I had to do unrealistic tricks (wall turn, downshift braking...) to finally win them narrowly. For a game that loves doing Cross Country events , the experience was very unpleasant.
Forza Horizon 4 was a brilliant racer with some pretty piss-poor engine sounds, according to parts of the fanbase who really care about engine sounds. Those protests have been loud enough for Playground Games to hear, because Forza Horizon 5 is getting 320 new car recordings on top of what's already in 2019's instalment. The audio is gonna be ray traced too, run at 90 fps, and when you make a change or apply an upgrade to your engine you'll hear it immediately, in real-time. I won't pretend that I'm not one of the highly critical minority when it comes to the Forza Horizon franchise. An hour or so at a time of light-hearted fluff and larking around. I personally loved the first one but 2, 3 and 4 all disappointed in terms of their maps, road networks and longevity.
The familiar narrative of the Horizon Festival carries over here but somehow, it feels richer. The expanded map yields an expanded variety of content, with off-roading, rallying and various other races and missions. You feel more integral to the growth of the festival, rather than simply being a character dropped into it, as you open outposts and competitions across the map.
Carrying over too, happily, will be the continually updated weekly online playlists and competitions, which should keep people busy once they've completed the core game. What's nice about Forza is that it really doesn't care if you fail. There's no consequence for coming in dead last during most races.
Players still get necessary experience no matter what they do. The game just wants players to enjoy driving without pressure. You can see that philosophy in action in the game's rewind function, which lets players turn back time at any point and reset their position with no consequence. Just try it again as many times as you need to so you can learn exactly how to solve the problem. It's a low-stakes approach that encourages players to perfect the nuances of driving at their own pace without the threat of punishment. Between the cars and the map, however, Forza Horizon 5 is barnstormingly gorgeous on both fronts.
On Xbox Series X that's true of both the 4K/30FPS quality mode and the 4K/60FPS performance mode. It's tough to pick my favourite visual element of Horizon 5, but think it might just be the drastically better smoke and dust effects – and especially how light interacts with the particles in the air. If there's one thing that brings Forza Horizon players together like nothing else, it's the sheer level of creative freedom afforded by the games.
Forza Horizon 5 is the most customizable and inclusive Forza Horizon yet, with nearly infinite replayability thanks to new player tools and features. Players have control over their cars, in-game characters, races, and even full-blown unique events you can't find anywhere else. Forza Horizon 5 has officially arrived and many players have already started their journey on the horizon. While some are already enjoying the new roads to conquer in Mexico, it seems that there are players who are not getting the full Forza Horizon 5 experience. According to the recent reports that we have received, many are currently experiencing Forza Horizon 5 with no audio and sound issues. Well, you're in luck to find us as we will give you the most common ways to fix these issues in the game.
Racing against not one but two monster trucks isn't as cool when the buggy you are in is just half their size. It's going to be a chore to repeat the same race that's for the most part scripted that wears out its fun after the first attempt. Showcase events are a series staple, but it's also time for a good revamp of this gimmick. The fact that on Steam, the achievement for finishing all the Showcase events is still low should tell how other players are feeling about it.
The Forza Horizon series has always long been a gold standard for the racing genre, and Forza Horizon 5 decisively keeps it locked in first place. The racing gameplay is as fine-tuned as ever, creative story missions give it a firmer backbone, and it gets the most possible out of next-gen tech. It doesn't go out of its way to welcome in new racers, and veterans may feel its formula could use a few more twists, but it's clear that Playground Games has this series down to a science. Unless someone can radically reinvent what a racing game can be, expect this game to stay miles ahead of the competition until its sequel. Other than that, I can't help but marvel at just about every aspect of Forza Horizon 5. It's a big, beautiful game that never feels like it's at risk of collapsing under its scope.
It never crashed on me while playing, I hardly experienced any bugs, and my brief time with the online modes was stable. With a game this smooth, the gap between what's on screen and the tech running it becomes negligible. I get lost in the world and really do feel like I'm behind the wheel of a car. I even catch my body tilting as I turn, like a child playing Mario Kart.
The real innovation is going to come from the series' dedicated community. Forza Horizon 5 features a robust creation tool called EventLab that lets anyone make their own races. It's an intuitive tool that lets players turn any stretch of the world into a racetrack by simply driving around and dropping checkpoints.
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